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      Bruce Donaldson
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      In contrast to the usual fare of survival games, fnaf 2 offers a terrifying experience. A feeling of foreboding fills the restaurant from the start of the first shift forward, not from a barrage of jump scares but from extended stretches of quiet broken only by vague noises. From the opening seconds of the night forward, players are required to keep their full attention on the action, since there is no time to familiarize themselves or mentally prepare in game.

      With an improved restaurant, more lighting, and new, amiable animatronics, the environment first seems brighter and safer. But the terror is simply heightened by this contrast. The brightly colored exterior belies a haunted establishment with terrible secrets; the hallways, living rooms, and playgrounds all have the potential to transform into perilous routes leading to the security office. Constant anxiety and heightened vigilance are maintained by the players due to the perception that everything seems to be safe but is really dangerous.

      All things considered, this is a real psychological exam rather than just a jumpscares-based game. Players of the game experience continual pressure, being watched, and losing control. Every night is a struggle against one’s own worries in addition to a test of talent. As a result, FNAF 2 is still regarded as one of the most important horror games, having had a significant impact on the gaming community.

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